Adventure: Kokopelli Wiki

 For more information on gameplay, see Rules of Adventure: Kokopelli.

For more information on specific challenges, see Challenges.

For the list of players, see List of Players.

Welcome to the Adventure: Kokopelli Wiki
Adventure: Kokopelli is a camping adventure that takes place in Michigan during Memorial Weekend.

Adventure: Kokopelli 2007 (Selkirk Lake)

Adventure: Kokopelli 2008 (Shelley Lake)

Adventure: Kokopelli 2009 (eXile Island)

Adventure: Kokopelli 2010 (The Temptations)

Adventure: Kokopelli 2011 (Amulets of Power)

Adventure: Kokopelli 2012 (Veterans vs. Rookies)

Adventure: Kokopelli 2013 (Rivals)

History
Starting in 2007, an informal group of friends began playing an outdoor adventure game called Adventure: Kokopelli. The name was not adopted until 2009, when Suzie Davidson chose the theme of Kokopelli for that year. The game of Kokopelli was inspired by CBS's SURVIVOR, but devising structures, challenges, and "twists" not associated from the show. The original motto: OutThink, OutFink, OutDrink was adapted from the show's motto.

The game follows a similar structure year by year, but is always re-adapted by the creative planners. The creative planners have shifted over the years. During the first two years, the event was run in a fashion where the winner of the game would host the following year. This did not provide for continuity and unfortunately had to be disbanded.

The first year, 2007, was planned by Suzie Davidson. Kirk Carlson won the first year in a final head-to-head challenge against Angie Cremeans, and by the informal "rules" of the game; he was to lead hosting the event the following year.

Kirk Carlson hosted 2008 and used pirates and bootlegging as the theme to the adventure weekend. Since bootlegging was a theme, players bought clues to hidden immunity totems by finding or winning treasure during reward challenges. This structure turned out to be popular, and it later became the design around the event Adventure: GOLD RU$H. Also, this year was the first to use a final vote to determine the winner of the game. To everyone's surprise, the vote resulted in a 5--5 tie between Suzie Davidson and Sara Sanders. To resolve this, like the year before, a final challenge was used to determine that the winner of the game was Suzie. Because of this outcome, each year it is unknown to the players at the onset of the game what will occur during the Finals. Each year has gone to particular lengths to avoid revealing the finale, but it always involves all the "Sacrificed" players in some way.

By nature of the informal rules, Suzie Davidson agreed to act as planner and hostess the following year. Suzie Davidson would coin the term "Kokopelli" in 2009. The name was then retrograded to apply to both prior iterations, though many informally call it "Adventure Weekend." The Twists in 2009 included an eXile for certain players which included hidden immunity totems, three tribes at the beginning, and a late merge at the Final 5. This was the first year where an entire team, the Black Team, was wiped out and the last two remaining players were absorbed into the other tribes. Surprisingly, these two players, Trevor Davidson and Jay Fortier, would be in the Final 3. Neither would claim vistory, instead Johnny Sobatta would win the final jury vote against Trevor 9-6, also due to the allowance of two proxy votes and one which was uncounted due to a late text message response. Jonny agreed that by the informal rules, he would plan the event. A disagreement around proxy voting resulted in this rule to be changed in subsequent years. Now players who leave early, that did not quit, list the names of all the players from who they would like to win to who they would least like to win. This "BootList" as it is called, is used at the Final Tribal Sacrifice at the discretion of the hosts.

2009-2010 saw an unexpected increase in popularity and the Adventure: GOLD RU$H event was heralded a complete success. An advisory board was created to see if builing an Adventure! brand was possible. Nick Weidner created some logos for Adventure around this time. The advisory board worked together for about a year, and a new creative personell emerged again.

In 2010, Johnny felt he could nolonger host the event, so Kirk and Rachel Carlson planned out an event. 2010 used the theme of Temptations and was the first year to drastically change the expected rules of the game. The Twists included that if you had individual immunity you could not vote, each Tribal Sacrifice included a Temptation from Kokopelli which asked the player not to vote and instead take a prize for themself. Another twist included the finale, because of the ruling, at the Final 3, the player with immunity could not vote, which resulted in a tie vote by the two players without immunity voting for each other. To rectify this, they had the Ghost Jury vote for who they though earned the chance to play in the final challenge against Les Done. Tyler won the vote overwhelmingly against Tim Nagey, but lost the Past Challenge Finale Relay at the last stage making Les Done the winner.

In 2011, Rebecca Chatfield entered into the creative planning with Rachel Carlson and Ken Johnson. The Twists this year included the first Tribal Sacrifice late during the second night when everyone had gotten back to camp. It was not for each tribe, for everyone voted as one tribe to remove the first player of the game: Candice. THe other twists was that there was only one hidden totem that granted immunity and this yuear there were 4 other hidden totems, entitled the "Amulets of Powers," which granted different abilities to the players. Tim Roderer and Stefanie Roderer beat Kirk Carlson in the Final Challenge Relay, but, in the end, Tim Roderer won the game by 1 jury vote.

The 2012 game was devised by Rebecca Chatfield, Kirk Carlson, and Dustyn Napper. They were assisted in faciliation by Tim Roderer. 2012 was the biggest Adventure with 20 players. The game was advertised as Veterans (returning players) versus Rookies (new players). The structure proved to be a gigantic success with the players overall. The major twist this year was called the Revenant Twist. Each day at a predetermined time, an envelope was opened which revealed that the voted out players would try to steal immunity from the teams/players still in the game. If the ghosts (revenants) won the challenge, they would come back into the game at Tribal Sacrifice with immunity. Jim Stange and Abbey Medema returned in the first challenge, and Tim O. in the second. While Tyler Wait won the opporutnity to return to the finals as a ghost, he gave his shot to Stefanie Roderer, but she did not complete the Past Challenge Finale Relay in time. In the end, Katie Atto and Jake Valentine squared off against the Ghost Jury with Katie Atto taking home the title of Great Warrior.

2013 is expected to be planned by Dustyn Napper and Nicole Rypma with feedback from Rachel Carlson, Suzie Davidson and some artistic design by Abbey Medema. The event will be facilitated by Dustyn Napper, Nicole Rypma, and Stefanie Roderer. The logo was unveiled at the end of 2012 and includes not only the image of Kokopelli, but the image of Coyote as well. This presumes that the story of the Coyote from 2012 will be continued on and hints that, once again, players will be returning to the game after elimination.

Game Structure
The Game of Kokopelli is divided between 5 distinct phases: PreGame, Team Phase, Sacrifice Phase, Individual Phase, and EndGame.

Individual Immunity Totems
Individual Immunity Totems are most often rewarded after the point in the game where the remaining players on all tribes are merged into one team. At this juncture, players play challenges only to for IITs. Seldomly, more than one IIT has been rewarded in one challenge.

At the elimination phase, players who have IITs cannot have their name written down and therefore cannot be eliminated. All IITs are used at the subsequent Tribal Sacrifice after it was earned. A player may give an IIT away at any point, but not after the votes have been cast, and they may not give it to a player on another team. IFor more information and player stats, see Individual Immunity Totems.

Hidden Totems
These are hidden items that allow the person who found it to have immunity or an additional power/ability at the Altar. Over six years, 25 objects have been hidden and 15 have been located. The exact instructions on how to play it is found with the totem. For more information and history, see Hidden Totems.

Tie Breakers
Each year, the hosts devise rules which clarify how the game moves on in the event of a tie. These rules are always kept secret from the players until a tie vote occurs.

Player Stats
Only 3 players have reached the final 4 twice: Trevor, Kirk and Tyler. Tyler nearly made it to the Final 4 a third time in 2012, but instead gave his shot at returning to Stef.

Each player who has won three individual immunity totems has won them in a single season.

Only 5 players have ever been voted out and returned to the game in Kokopelli: Dave and Alex in 2008, and Tim O., Jim, and Abbey in 2012.

Tim and Stef are the only couple to make a Final 2 together.

Kenneth Johnson has played four times, more than any other player. Three time players include Trevor Davidson, Kirk Carlson, and Tyler Wait.

During Kokopelli 2010, Tyler Wait participated in 26 challenges, making him the player who has played in more challenges in one game than any other player. He was the only player to play in both endurance challenges and his accumulated time was over 3 hours, making him the player who has spent the most time in endurance challenges, but also has accumulated the most playing time.

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